April 7

Finishing “Play 12 minions 5 or greater” and going to start “Play battlecry minions” Start at 16-0*

Two games of mage.  Both vs odd paladin, which doesn’t end well for me ever.  Loss Loss  17-2*

Warlock now for battlecries.

  1. mage second – mulliganed all 3/4/5/6 – drew 2/2/3/4 but with succubus.  Stayed in decent control until LK won game for me turn he went DK (which would have made things tough).  WIN 17-3*
  2. mage first – have imp – dragon, raid leader.  odd mage.  Kept ok pressure, won with solid board and my 3/1 and 2/5 charge minions.  WIN 16-1*
  3. priest second – keep imp – draw dragon for 1/2 – quest priest, fun!  Priest only played 1 2/1 minion while i hit him in the face.  Easy win on turn 5.  {WIN}  16-3*
  4. mage second – have voidwalker / dragon for 1/2.  Odd mage again.  He’s playing a ton of control – will be hard to get past.  Never got my footing, he had 2 or 3 hard AoEs that cleared the board.  loss 16-2*
  5. warrior first – mulligan all, draw ooze, saving it for weapon.  Odd quest warrior.  Need minions… Probably going to be difficult.  He got quest, I had 6 on board including LK and he didn’t have an answer and I managed to avoid the random 8-blast.  win  16-3*

4-1 as warlock is good – one win from the 11-15 range, which is pretty good for this crappy deck.

April 5

April 5: Quest is play 12 minions that cost 5 or more. My hunter has 8 of them, so let’s try some hunter with it. Starting at 17-2*, so things might be dicey, as this deck is really too slow.
Priest first – mulligan all – draw boar, Eggnapper, Rhino, Companion, so lead with Boar and get things on board – probably shoot on 2, Companion on 3. Did tracking on 2 and picked up Highmane. I think I’ll be in trouble if I don’t get a play on 4, although Companion on 3, Eggnapper on 4 can be ok with rhino 5 and highmane 6. Got a good candleshot draw for turn 4 to clear the board. Might be ok. After 6 have highmane and tundra and 2/1 on board vs 0. Hunters marked his big taunt and kept having charge beasts out and faced him down. {WIN} 16-1*. Holy crap, I have a chance to get to 15 (where my “good” account is) (don’t get cocky, these decks have severe limitations).
Mage first- I discarded wolf so mage wouldn’t have easy target. – They are an odd mage. I have no minions under 3. Going to be a rough start as they are somewhat agro playing firefly on 1. Made a less than efficient play on 4 to play Wolfrider to not let him get draws from Pyromanica. I keep making inefficient plays to clear his board, not sure if good or bad. I have Cairne for six and LK for 8… His second Pyro is going to get draw, so Went with Cairne to try to get some stickiness on board for turn 8. He’s whittling me down – I’m at 16 vs 25 on turn 8. But I’ve got some big cards still. His tempo deck easily out tempo’d me. But Ragnaros on turn 9 for 7 mana (along with a 4/4) is some crap. Loss 16-0*.

April 4

April 4. Quest today is win a game with mage or hunter. I think both can be competitive at 19/20. My hunter deck is really light on draw (one buzzard), my mage deck just doesn’t have very good cards and relies on midgame getting my elementals on board.
However, I think I might be on a win streak or close to it, so let’s play at least a game with my best deck, warlock, first. Starting at 18-1*
Warlock second – kept voodoo and Ooze. Drew Apprentice, Golem, and Mortal Coil. Good start, especially vs. his Imp play. I got out-zoo’d. Loss 18-0*

Let’s roll a game or two with hunter. I got King Krush – It’s now a late game deck, but we’ll see.
Mage first- mulligan all – drew timber wolf, then 5/5/6. Gonna be tough. It wasn’t – I mostly went face and dominated. WIN 18-1*
Hunter second – kept ooze – drew raptor, Frenzy, Arcan shot, and Krush. Coined out raptor. On turn 5 he had 5 bombs on board… I misplayed, then misclicked and blown up to almost dead, then he had the DK card. I drew LK on 8… and played Krush on 9 – I lost because I ran my stupid Raptor into explosive trap. That was very dumb. Loss 18-0*
Priest first – keep Croc and Companion, draw Wolf and buzzard – good 1/2/3 tempo. He had the Archmage with the recast spells at the end of the turn – which is insane value if you’re casting buffs on an empty board or summoning spells. But I face smashed and got him before he could do anything with the two Archmages, 5/5 cleric and 5/5 holy light thing. WIN 18-1*
(adding that Archmage to my mage deck before I forget – taking out a 3 mana 5/4 that summons a poison dude for the enemy. It will make my turn 3 much worse, but I’ll worry about that later)
Druid second – they conceded on arrival. WIN 18-2*
Mage first – kept wolf and eggnapper – drew tracking and hounds – Mage is odd mage. Fungalmancer + egg is something I don’t care for… Bad loss, I never got untracked, odd mage is I think a counter for this deck.. loss 18-1*
I want to try mage now, but I have to change my spells a bit so I don’t accidentally shoot a fireball in my own face.
Mage – starting at 18-1*
Mage first – mulligan all – get a Tome. Ooh, quest mage. I guess I have to hustle. At turn 8, he’s got 19 health and 2 armor. Hustling is going poorly. He stalled, but eventually fireball, fireball, hero power put him down. WIN 18-2*

Going to open TWO packs!!! And I cheated and bought the intro bundle – 10 packs and a dragon for $4.99. I got And I cheated and bought the intro bundle – 10 packs and a dragon for $4.99. I got YSERA! And now opening TWELVE packs. Twelve packs were too much to record – Only gold one was Nozdormu, which I guess is ok. Added Ysera, took out Archmage, because I’m not sure how he works in this deck.

Rogue second – kept elemental – drew Wyrm, Poly, Star and Tome. Tome gave me Cone of Cold. I had a lot of answers to most of what he’d done. WIN 18-3*
Hunter second – Kept Golem and Elemental – drew Cairne, Missles and Frostbolt. Had full control, used Cairne and Ysera and dodged the traps. {WIN} 17-2*

April 3

Quest today is two wins, any class.
Let’s try warlock again. Starting at 18-0*, so I may need to lose a few to get back to my level.
Mage second – keep Sewer Crawler. Drew Voidwalker – playing odd mage. Had good control, I need more fast damage. A charge or two. In the end, got lucky that I had two Soulfires and the first didn’t discard the second. WIN 18-1*
Rogue second – kept Imp and Soulfire, but Soulfire was an accident. Things looked good until he got an 8/8 Van Cleef on board while wiping mine with FoK. I should have played around FoK, but didn’t expect BOTH. Loss 18-0*
Priest first – got Imp and VW and Succubus. He had two gargoyles, double coined out psychic scream to clear my board. He also had psychic scream, then at 3hp got out Lyra AND LK and I couldn’t get past it. Loss 19-2*
Priest second – Imp, Ooze, Succubus for 1/2/2. They’ve played double clerics and pws and Lightwell and I drew my one silence to stop his 9/9 taunt on turn 5.

April 2

Quest today is kill 25 minions. My zooLock deck has been overwhelmingly successful so far, so I’m going to keep playing that for at least a few games. It’s lacking first turn plays (I still only have one Flame Imp) and it’s a little slow with 2 Warlords, Cairne, and Lich King, but it’s winning, so I’ll stick with it.

Starting at 17-2* (which is what my goal for the whole season was)
⦁ Hunter first, mulligan all, draw Imp. Played Imp, Raptor, ImpMaster, Fairie Dragon on curve. Explosive trap wiped out my board, but I got a 9/9 Warlord out. He’s got another Freezing trap down, so I have to wait a turn. That and crushing walls is probably going to win him the game. I will have to learn what specs play Crushing Walls and account for that. And then he got lucky on misdirection to stop lethal and beat me (and was a dick about it) loss 17-1*
⦁ Druid second, mulligan all, drew Young Priestess, Raptor, Raid Leader – Warlord/Bane for curve. But I accidentally coined while changing screens… He played a draw 7/8/9/10 cost minion card. So he’s turtling until he puts out big guns. I don’t have enough damage early for this. Turn 7 and he’s at 28 health and 4 armor. This will end ugly for me. Spreading Plague beats me, and that’s before he gets to his big guns. And now I accidentally played Cairne instead of LK. Man, he had me anyway, but I also helped beat myself there. Plus, he’s playing slow. 25 minute loss, I am going to withdraw from these once it’s over. Loss 17-0*
I’m going to drop a Warlord, Bane of Doom (last three times were Imp, Imp, Voidwalker), and Demonfire (not enough demons) and get some 1 / 2 cost minions in here. Added two shadowbolts and a Voodoo Doctor. Also changing Raptors to Oozes – same stats, extra weapon destroy.
⦁ Rogue first – Got Voidwalker, drew Ooze and LK. Stall on turn 2 to kill weapon – He’s playing pirates. I need another Ooze… My ¼ chance of discarding LK cost me. Loss 18-2*. I know it’s going to be rough sledding here. Get quests, get cards.
⦁ Rogue second – keep Voidwalker, Ooze, Raid Leader for curve and destroy weapon on turn 2. He didn’t attack with weapon, so I oozed, otherwise would have waited for better target. Got him to 5hp before the taunts came out. Have LK for turn 8, but empty hand. And I’m out of options with him at 2hp. I need to draw Soulfire or Hellfire for win. What a crappy loss. Loss 18-1* – Next will be my last with this – Losing 5 in a row with a deck is enough.
⦁ Rogue first – mulligan all, draw no 1 or 2 mana cards. No chance with no plays before turn 3, but we’ll play it out, he hasn’t played a card yet either. Amazingly didn’t’ have a turn four play either, dragon and hero power. No turn 5 combo either. This is a bit crazy. Turn six and I played 3 minions. Vanish by him on turn 6 overdrew my hand, losing my 7/7 warlord. Oh well. He’s setting up a otk. I might beat him to it with LK on turn 9. Maybe. And Vanish this time destroyed LK. I guess I deserve to lose for not knowing how his deck played and not emptying my hand. Loss 18-0*
A terrible run after great success last time. Oh well, try again later.

April 1

Starting 22-2*. Made a couple changes to hunter deck, now called Free H Tempo. Got rid of gnomish inventors for a buzzard and a boar. Maybe good, maybe bad.
Quests were “win one hunter/druid” and “play 20 rogue cards”. Going to do 5 of hunter first.
Warrior first – keep croc. Draw wolf and hounds and Cairne. He coined out draw two dragons on turn one. I got tempo early and they couldn’t recover. 22-3* WIN
Rogue second – Keep Candle Bow. Draw Rider, Mark, Buzzard, Companion. This is going to be a war of attrition, we both have 3 cards on turn 4. And he pirated and 4/4 weaponed me down FAST. 22-3*. Loss

Going to play my rogue a game or two.
Hunter first, kept backstab. Drew Ringleader and Alchemist. Never played alchemist, but kept up pressure (and it helps having Cairne and LK played in a game at this level) and won on turn 9. 21-1* WIN
Druid second – keep Alchemist and Ringleader. Draw 2 poisons and a blade. Ugh. He’s playing a taunt deck and all I have are weapons. They had a decent bad deck, a bunch of taunts with Ysera in the wings. But I used all my assassinates and saps and kept pressure late to win in the late turns 21-2* WIN
Hunter first, keep Ooze. Draw Raider sap Poison Corsair. Might have some interesting pirate play. After my fourth turn, I’m at 19hp, but I’ve got 3/3 taunt, 5/3 and 3/2 with a 3/1 weapon vs empty board. Secret after secret (the 2 damage to all and freezing trap), but eventually got there. 20-1* {WIN}

Now I’m back to level 20, so it will get hard again. But two quests plus other gold means two packs! Let’s see what we got. Epic Lay On Hands. Legendary King Krush. Well, I guess ok.
ZooLock now! I should go to hunter with the new Legendary, but let’s try some zoo. Starting at 20-1*
Priest second – kept Raptor and Succubus. That countered his cleric on turn 1 really well. Fun fight, he had a deck similar to mine. I won and I was down to 5hp. 20-3* WIN
Rogue First – keep Imp, draw Voidwalker, Spellbreaker, Warlord. I had him on the run, got too aggressive and hitting face and lost my advantage and got run over late. Got him to 12, but he kept clearing my board and I couldn’t recover after he played his DK. Ambush is good… 20-2* loss
Hunter second – kept priestess for first turn and raptor. Drew dragon, soulfire, warlord. He’s going to have an edge on me early. Turned it around and after turn four they have an empty board and I have Golem, Raid Leader, Imp – they kill one, but I get a 6/6 Warlord on turn 5. He didn’t have early play and I did. 20-3* WIN

More zooLock

I have a few games the last two days that I’ll post later, but going to play a quick zoolock game or two.  I have a couple more charges in the deck to get a little more burst at the end for when I get someone low but lose my board.  Starting at 19-3*, already finished the daily quest.

  1. Druid first, mulliganed all to get Voidwalker, Voodoo Doc, and Succubus and Spellbreaker for decent start.  It was a good start and I ran over his taunts with spells and minions and won on turn 6.  WIN 18-1*

A variety

Played some games that weren’t on the tracker (ipad and other laptop).

Starting 22-2*. Made a couple changes to hunter deck, now called Free H Tempo. Got rid of gnomish inventors for a buzzard and a boar. Maybe good, maybe bad.
Quests were “win one hunter/druid” and “play 20 rogue cards”. Going to do 5 of hunter first.
⦁ Warrior first – keep croc. Draw wolf and hounds and Cairne. He coined out draw two dragons on turn one. I got tempo early and they couldn’t recover. 22-3* WIN
⦁ Rogue second – Keep Candle Bow. Draw Rider, Mark, Buzzard, Companion. This is going to be a war of attrition, we both have 3 cards on turn 4. And he pirated and 4/4 weaponed me down FAST. 22-3*. Loss

Going to play my rogue a game or two.
⦁ Hunter first, kept backstab. Drew Ringleader and Alchemist. Never played alchemist, but kept up pressure (and it helps having Cairne and LK played in a game at this level) and won on turn 9. 21-1* WIN
⦁ Druid second – keep Alchemist and Ringleader. Draw 2 poisons and a blade. Ugh. He’s playing a taunt deck and all I have are weapons. They had a decent bad deck, a bunch of taunts with Ysera in the wings. But I used all my assassinates and saps and kept pressure late to win in the late turns 21-2* WIN
⦁ Hunter first, keep Ooze. Draw Raider sap Poison Corsair. Might have some interesting pirate play. After my fourth turn, I’m at 19hp, but I’ve got 3/3 taunt, 5/3 and 3/2 with a 3/1 weapon vs empty board. Secret after secret (the 2 damage to all and freezing trap), but eventually got there. 20-1* {WIN}

Now I’m back to level 20, so it will get hard again. But two quests plus other gold means two packs! Let’s see what we got. Epic Lay On Hands. Legendary King Krush. Well, I guess ok.
ZooLock now! I should go to hunter with the new Legendary, but let’s try some zoo. Starting at 20-1*
⦁ Priest second – kept Raptor and Succubus. That countered his cleric on turn 1 really well. Fun fight, he had a deck similar to mine. I won and I was down to 5hp. 20-3* WIN
⦁ Rogue First – keep Imp, draw Voidwalker, Spellbreaker, Warlord. I had him on the run, got too aggressive and hitting face and lost my advantage and got run over late. Got him to 12, but he kept clearing my board and I couldn’t recover after he played his DK. Ambush is good… 20-2* loss
⦁ Hunter second – kept priestess for first turn and raptor. Drew dragon, soulfire, warlord. He’s going to have an edge on me early. Turned it around and after turn four they have an empty board and I have Golem, Raid Leader, Imp – they kill one, but I get a 6/6 Warlord on turn 5. He didn’t have early play and I did. 20-3* WIN

Didn’t take notes on the next few:

  • Warlock WIN 19-1*
  • Priest {WIN} 19-3*
  • Hunter {WIN} 18-2*
  • Hunter loss 18-1*

 

Really good run.  May as well play some more warlock….

  • Hunter second – had raptors on turns 1 and 2 and played strong on curve – LK on turn 9 caused them to concede.  WIN  18-2*
  • Paladin second – they conceded on turn 2 after I played imp and Voidwalker.  WIN  18-3*
  • Paladin second – kept raptor – drew other 2 and 3 – They are playing quest paladin… They got the quest, but I had too strong of a board and won again.  WIN  17-2*

This zoo deck went 8-2 for me.  I don’t know if it would work against better decks, but this is a decent run in ranked.

Hunter

A couple small changes, but a bit more of an aggressive deck to change things up and try to get some faster games (and wins).  I’m running into too many hands with far better endgames than me in my slower decks.

hunter4

Starting at 19-0*

  1. pally first, keep Candleshot and Unleash.  Draw Rhino and Wolfrider.  Is Even Pally – Is that aggro?  Not aggro – bunch of lifesteal and taunts.  I think they’ve healed 25 health this game from lifesteal.  Going to lose and run out of cards.  Too much healing.  loss 20-2*
  2. warlock second – keep hounds, kill Command, Companion.  Draw Inventor and Candleshot.   had good tempo, he had too many demons with taunt that kept discarding that 2/2 with +2/+2 on discard and then his iWin button when he summons all demons who died.  loss 20-1*
  3. warrior second – Stopped taking notes (due to frustration) – and they play 2/1 murloc on 1 and nothing (not even hero power) on 2.  I hope I win this…  They had mostly basic cards and I out-carded them all game.  WIN 20-2*
  4. druid second – 2/3/3/3 for mulligan and running with it.  At one point he played 4 legendaries in a row and I ran out of steam.  loss 20-1*
  5. hunter second – Close match.  Narrow win.  WIN 20-2*

2-3 with this deck  It’s not bad, but missing 2-4 mana plays and one big play at the end.

Mage 3

Added Gruul, added an ooze, took out my 1 mana Goldshire Foootmen and one flamestrike.

mage3

Starting at 19-3*.  I think this should win about 55%.

  1. hunter first – keep Hoarder, Golem, draw Mana Wyrm and Poly.  Steamrolled by one Hyena and 2 adapts.  loss  19-2*
  2. warrior second – keep Hoarder and Alchemist.  Draw missles and FlameStrike and Fireball.  He’s turtling and I have no minions.  He did have brawl, but I have LK and a 5/4 vs empty board now.  And he had such a good deck.  loss  19-1*.
  3. warlock first – keep Tome and Elemental – draw Poly and … had him to 1hp.  Five turns later he’s full health and a full board and I have no cards.  Those epic heroes are good.  I’m clearly not.  loss  19-0*
  4. druid first – keep Missles, draw Shooting Star, Golem, Cairne.  Are most at this level aggro?  No idea what to expect.  He’s aggro, after two turns they’ve got 2 3/2 on board.  I got card dead trying to stop his stuff and bungled a bit on turn 5, but got there with Cairne, Collector, Jelly in midgame and they resigned on turn 11.  WIN  19-1*
  5. warrior second – keep tome and Elemental, draw Fireball, Collector.  His mech deck was far better than my basic deck.  Ugly loss.  loss  19-0*.